Monday 4 February 2013

Legs and assorted Akhenaten face WIPs

Yes, I did make sure that the cow and telescope wound up the same height when they're in their leg forms.
 The inside of Akhenaten's nostrils.
 This is the model as I'm using it for the Megazord.
 The half face under construction.
 The finished face, but smoothed.

Akhenaten's face at an earlier stage.

Ancien Aliens Megazord updates [left leg]





The telescope and the cow, between them, took less than a week's work to get to this stage. The telescope, though, still needs some alteration- I'm not yet happy with the mechanisms whereby the telescope end transforms into the foot. There need to be more moving parts to let those telescope bits believably get to where they need to go, and there needs to be a slot to let the heel fold out. Othwerwise, I think this is fine- it's a very basic shape, even more so than the cow.

Ancien Aliens Megazord updates [right leg]






Having mentioned earlier that I'm forgetful when it comes to documenting my work as I'm doing it, it shouldn't come as much of a surprise that I don't have work-in-progress shots of the two leg parts. That shouldn't be too much of an issue, though, because they're both pretty simple models.
The cow is pretty much exactly the same as the designs. It lacks the Nazca line detailing, which will be added to the final textures. The head follows the same design but has been tweaked to be more cow-shaped. Incidentally, more giant robots should use cows for legs. Cow heads are actually pretty good foot shapes, you know.

Ancient Aliens Megazord updates [head]






Once more, it's been a while since the last update, mainly because I keep working away at stuff but forget that I should really be taking screencaps and putting them on the blog.
Anyway, here's the pre-columbian flyer with Akhenaten's face and the transformation mechanisms installed. Akhenaten's face is easily the most complicated part in this entire project, and took me a fair while. I might use it for something other than this project, because I'm quite happy with it as a depiction of the guy's [pretty weird] face.
The only part of the model itself I'm not done with is the mechanism attaching the tail to the body. Since the tail has to come forward to form the chinpiece, its connection mechanism is potentially going to interfere with the head connecting to the body. I may have to attach it to the face instead.
The textures you see here probably won't be the final ones, as they're just default flat colours from Maya, but I wanted an indication of what the final colour scheme will look like.