Wednesday 20 June 2012

More Megazord Modelling

Half a vimana shell. I learned a couple of new things to do in Maya during the process of making this.

The completed arms of the Megazord, featuring the fists from the previous post.
I did this version of the face but have since altered it. I'm working on getting it to render at the smoothness setting it's properly set to...
The three Zords that are modelled so far. I'll get some better shots of the other two soon. Everything works, though- the arms fold up inside the vimana just fine without any unintended clipping. The charoit's wheels and the megazord's neck are connected as a single piece by that axle I mentioned in an earlier post, so they'll all rise smoothly as one when I animate the combination.

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