Showing posts with label real robot. Show all posts
Showing posts with label real robot. Show all posts

Friday, 11 January 2013

Belated Tommy update

And here's what else I've been working on over the past month or so; the Tommy model's done, and for the moment has a basic flat texture on it to show broadly where all the colours will be, and so I can render a bit of moving image with it.
Man, moving image, I remember that. Link.
So it's all rigged up to my satisfaction. I still need to crack getting the tank treads on the feet to work, and make it chug a bit while moving.

Here's some more work-in-progress shots, so you can see more of the details.
The chest-mounted gun looked like it was going to be a bit fiddly, but it was mostly cylinders and extrusions thereof. I made it larger than needed and shrank it down to size. I had to extend the mounting part, as I'd misjudged the degree at which the Tommy's body sloped.
Much the same with the naval gun. The irritating part about this was the rectangular blast shield with the oval hole in it; I'm certain I figured out an easy way of doing archways back in first year which I could have applied here, but I completely forgot.
The rigging, and the rigging with colour.




Tuesday, 4 December 2012

More Tommy updates


The lower legs and feet are done! I started on the chest-mounted gun as well, but no caps of that yet.

Monday, 3 December 2012

Updates [Tommy]



Today hopefully marks the first day of me getting properly back into the swing of things. Maya is working on the new computers, and I was able to get in this afternoon and do a few hours of work. The 'Ancient Aliens Megazord' files aren't opening on the new machines, and I hope to get that sorted tomorrow.
For today, I've made some progress on the Tommy. After some minor adjustment to the shoulders, the arms and hands are in place. The main work for today involved placing some basic blocks to get the size and proportions of the legs right, after which I focused on the pelvis, hips and thighs. I did possibly far too much work on the hip and thigh cylinders while they were at the odd angles you see above, before realising I should have done said work before putting them at their silly angles. Ah well.
Anyway, I'm happy with where those parts are at the moment. Jobs for tomorrow [aside from getting those Megazord files working] will be finishing the lower legs/feet/tank treads, doing the weapons [the larger handheld one and the smaller body-mounted machine gun], and putting rivets all over the damn thing. Probably a few more mechanical details here and there.
If all goes well, should be another update tomorrow. Stay tuned.

Monday, 4 June 2012

Operator- RBA-01 Tommy [part 2]

So, this is what happens when you design a mech off the top of your head for a WW1 setting, then redesign it three years later after actually doing the research this time.
The colours are a bit lighter than I'd like, but I blame that on the Promarkers. It'll get grubbier. This is the 'Male' variant, armed with a 6-pounder naval gun. I'm not 100% sure why, but the two main variations of the Mark 1 tank were designated 'male' and 'female' based on their armaments- 'male' tanks had a couple of those naval guns, while 'female' tanks got rid of those and replaced them with more machine guns. Operator has both male and female pilot characters, so if the comic ever restarts I might not use those designations in case it gets confusing... but then that comic never cared much for historical accuracy.

Operator- RBA-01 Tommy

This also requires a bit of backstory.
Back in [I think] 2009, when I still did webcomics fairly frequently, I started one called Operator, which was intended to be a story of piloted giant robots in a WW1 setting. The choice of setting was more or less because 'Nazi mecha' has been done an awful lot, so I wanted to do German mecha that weren't Nazis. Unfortunately, I pretty much just barrelled into this without doing a whole lot of research first- my only source on WW1 being what I remembered from old History classes, and my only source on mecha being Gurren Lagann.
[Another tangent- piloted robots can usually be classified as 'Super Robots', or superheroic machines that have outright superpowers and break the laws of physics, and 'Real Robots', which are presented as more grounded weapons of war. Gurren Lagann was the former, Operator really should have been the latter.]
So Operator was kind of crappy in some respects, but it did form the basis of a consistent chronology in my head, which we'll be dipping in and out of in this blog. Fun! One thing that remains the same is that, in this chronology, extraterrestrial machines crash-landed on Earth some time in 1900, which gave us the technological boost to make working, piloted robots, named Armours. Posession of the alien machines increased international tension and contributed to the start of WW1 in 1914 [or, as it's known in this timeline, NE0014, NE standing for New Era]. Germany came up with a machine that could be operated by a single pilot and easily mass-produced, which Britain promptly stole, adapted, and produced as the RBA-01, nicknamed the Tommy.

The first iteration of the Tommy was sketched out very briefly beforehand [I assume] and mostly designed on the page due to laziness. This crop from a panel is honestly one of the best images I can find of the things. The basic proportions were inspired by Space Marine dreadnaughts. They were very chunky, and kind of rounded. One idea I liked from this first version was that the Tommy's 'head' was actually just a big helmet over the pilot's own head. This comic was lousy for scale, though, so there wasn't really room for a person to sit in there like that, much less move their arms [the Tommies worked on motion-capture-esque controls].

A year or so after Operator, I went back and re-designed all the mecha. They all gained wheels or treads of some kind on their feet. The Tommies lost the thing with the head I mentioned above, and the pilot sat in a cockpit in the big round torso [accessed via that brown hatch in front of the head]. The limbs became more skeletal, the arms in particular being just metal rods with plates attached. The engine was placed in a backpack with an exhaust pipe. They got better-looking machine guns and shields. I was thinking about restarting the comic, but that didn't happen.
For this design, I decided I'd actually look at WW1 'Mark 1' tanks in more detail, and blend those with elements I liked from the previous designs. In the process of reading up on them I discovered one very essential detail;

Mark 1 tanks were absolute shitholes to be inside of.

The previous Tommy design had an exhaust pipe because I naively assumed something with an engine would have a way for the exhaust fumes to get out. Nope, not the Mark 1. The crew shared one big internal space with the engine. It was noisy, hard to see, and full of fumes from the engine and guns. From this, I decided to eliminate things that made the Tommy safe or comfortable. Gone is the exhaust pipe, the torso block's shrunk so the engine's right behind the pilot's back, the hilariously unsafe feature whereby the pilot's head sticks out the top covered only by a helmet's returned, and the whole thing's a lot more angular. Mark 1 tanks were all flat panels of boilerplate and big rivets, pretty far from the Tommy's previously rounded armour. The skeletal arms remain, and the feet now have treads. To top it off, they're armed with the Mark 1's actual weapons.